Tag: Network
All the articles with the tag "Network".
IsConnected Is Looking at Connecting
A tutorial that shows the whole thing, from a signaling server to sending a camera feed. But IsConnected compares against Connecting, so the Disconnect button dies the moment the connection is actually established. RemoveTrack and OnNegotiationNeeded each have a hole too.
Thousands of Players on Mirror? The Official Guide Says 200-300 Per Instance
The steps for wiring up a multiplayer room with NetworkRoomManager are worth following. But the scale claim in the intro is off by an order of magnitude from Mirror's own guide, and the way it pairs the four scene fields is the reverse of the source comments.
There Is No Signaling in the Unity WebRTC Sample
A 2022 walkthrough of the PeerConnection sample. But the place where SDP and ICE are exchanged isn't a network — it's a call to GetOtherPc() — and the WebRTC.Initialize() the post opens with no longer exists.
443 Isn't Only TCP
I checked Wikipedia's TCP/UDP port list against the IANA registry. UDP is missing from 443, the dynamic port range doesn't match what Linux actually uses, and the 1024 boundary isn't fixed.