Tag: Network
All the articles with the tag "Network".
443 Isn't Only TCP
I checked Wikipedia's TCP/UDP port list against the IANA registry. UDP is missing from 443, the dynamic port range doesn't match what Linux actually uses, and the 1024 boundary isn't fixed.
One Read Is Not One Message
I saved the TcpListener.AcceptTcpClient documentation. Its example treats TCP as a stream of messages, and another page in the same doc set carries a fixed version of it.
I Scraped the Official Docs, and They Name a Method That Doesn't Exist
This clipping is Mirror's own Network Manager documentation. With no source to check it against, I checked it against the code — and found a method name that doesn't exist and a sentence that reads backwards.
Why the Example in a Mirror Design-Patterns Guide Breaks on Scene Change
I checked a write-up on Mirror's correct design patterns. The big picture holds up, but its last example calls SceneManager.LoadScene — and a client that joins later ends up in the wrong scene.