Tag: Network
All the articles with the tag "Network".
One Read Is Not One Message
I saved the TcpListener.AcceptTcpClient documentation. Its example treats TCP as a stream of messages, and another page in the same doc set carries a fixed version of it.
I Scraped the Official Docs, and They Name a Method That Doesn't Exist
This clipping is Mirror's own Network Manager documentation. With no source to check it against, I checked it against the code — and found a method name that doesn't exist and a sentence that reads backwards.
Why the Example in a Mirror Design-Patterns Guide Breaks on Scene Change
I checked a write-up on Mirror's correct design patterns. The big picture holds up, but its last example calls SceneManager.LoadScene — and a client that joins later ends up in the wrong scene.
Mirror Prerequisites: The Asset Store Build Is Over a Year Behind GitHub
I revisited a write-up covering what to know before adding Mirror. The concepts still hold up, but the first item doesn't: the Asset Store build stopped in February 2025 while GitHub releases kept coming.