Tag: URP
All the articles with the tag "URP".
The Three Steps the Video Teaches Are the Three Reasons This Asset Was Replaced
A 2022 video, clipped while using the Unity-chan model as the example to put a toon shader on and looking for how to do it. Open the repository now and it says the package is provided without any maintenance or release plan, and the successor package's docs list three reasons for the replacement — install method, pipeline, license. Those three line up with the video's chapter numbers.
What Puts It in the Inspector Isn't Exposed, It's Show In Inspector
Unity's own getting-started doc, clipped while studying shaders. Except the URL says 10.8 and what ships with the current Editor is 17.6. The property options table rotted the most in between — Exposed kept its name and changed its meaning, and Show In Inspector took over exposing the property.
A Render Pipeline Is an Asset, and Built-In Is What's Left When the Field Is Empty
I read Unity's introduction to render pipelines. I had it filed as picking one of three, but following the docs it turns out Built-In isn't something you pick — it's what remains when you've assigned nothing.
Thirteen Built-In Shader Examples: The Further Down the List, the Less Ports to URP
Unity's thirteen official HLSL shader examples are all Built-In only. The first few port to URP by renaming things; from lighting onward it's a rewrite. I mapped them one by one — and found a line I got wrong in the previous post.