Tag: Unity
All the articles with the tag "Unity".
On Android, escape Is the Back Button
The advice to split with #if UNITY_EDITOR because play mode doesn't stop is correct. But ship this script to Android and the back button becomes a quit button — and the docs don't recommend this function on Android in the first place.
A One-Way Platform Is an Angle, Not a Direction
Finding PlatformEffector2D is the right answer. But what the component actually evaluates isn't 'did you come from above or below' — it's whether the contact normal falls inside an arc. Not knowing that angle is what snags you at the edges.
What You Pay For With Claude Code Isn't MCP
The steps for wiring up MCP for Unity are worth following. But the premise the post starts from — that Claude Code charges for MCP connectivity — isn't what the docs say, and two product names are mixed together.
Fake Null on Unassigned Fields Only Happens in the Editor
The explanation of how fake null works is accurate. But the 'reduce the cost' list that follows it is almost entirely off — it calls something cheaper that runs the exact same function, and two of its snippets don't compile.