Tag: Unity
All the articles with the tag "Unity".
Unity Ads Mediation: Waterfall Is Ending, Only Bidding Is Left
What mediation is, how waterfall differs from in-app bidding, and what this SDK actually drags into your build as a client developer.
Accessing Tensor Data Directly in Sentis: Why and How to Avoid Readback
The bottleneck in on-device inference is usually not inference itself but data movement between GPU and CPU. Here are the Sentis APIs that reduce it.
lilToon Parameters: A Reference Cross-Checked Against the Official Docs
lilToon's inspector is localized, but its official docs are Japanese only — the source of the mistranslations, so I cross-checked every entry.
The Graphics Pipeline: How a Vertex Becomes a Pixel
Every stage 3D geometry passes through on its way to becoming pixels, including vertex post-processing, output merger, and the newer mesh shader path.