Tag: Unity
All the articles with the tag "Unity".
Override Tags Doesn't Ignore Tags
A walkthrough of the TextMeshPro Inspector where four fields point at the wrong thing. Override Tags only ignores color tags, Text Wrapping Mode has no Overflow value, Extra Settings holds neither outline nor shadow, and Text Style isn't Font Style.
SetActive(false) Doesn't Pause a Coroutine, It Ends It
The clipping's ObjectPool implementation uses the official API correctly. But OnGet and OnRelease are one line each. It does none of the six things the manual says to reset on release, and the coroutine SetActive(false) ended doesn't come back when you re-enable.
Control Child Size Changes Who Gets Asked for the Size
The Inspector walkthrough of Layout Group is accurate. What's missing is why children collapse to 0 when you tick Control Child Size. That checkbox makes the group read sizes from layout element properties instead of the Rect Transform, and a bare RectTransform answers 0.
Unmuting Puts a dB Value Where a Linear One Belongs
The reason for using an AudioMixer and the explanation of the log conversion are both accurate. But the unmute code feeds a dB value into a linear slot, so instead of restoring the volume it writes NaN or -Infinity.