Tag: Unity
All the articles with the tag "Unity".
Unity's PlayerInput: One Behavior Setting Rewrites Your Code
PlayerInput's API reference is a list of properties, which is not what you need when you first attach it. Why the four Behavior options demand different code, why callbacks fire more than once, and whether a single-player project needs this component at all.
Taking Apart Cinemachine's Follow Camera: Binding Mode Isn't a Rotation Mode
The Follow Camera used for racing and runner chase cameras, written up against Cinemachine 3. What Binding Mode actually decides, and two widely repeated misreadings — mouse input and Target Offset — corrected against the official docs.
Reading a Unity Gemini Client: What It Means to Put an API Key in the Client
asus4/google-gemini-unity is an unofficial client for calling the Gemini API from Unity. The install steps and the dependency chain, why the .env approach the README describes doesn't hold up in a shipped build, and what to use instead.
Building a Signed APK: The Real Output Isn't the APK, It's the Keystore
Notes from trying to build an open-source app myself. The Generate Signed Bundle/APK flow in Android Studio, where the keystore it creates should actually live, and what Play's AAB requirement and Play App Signing changed.