Tag: Unity
All the articles with the tag "Unity".
Unity's JsonUtility: The Limits Come From the Serializer, Not From JSON
Rather than memorising JsonUtility's list of limitations, one rule predicts them: if it isn't visible in the Inspector, it isn't in the JSON. Plus the most dangerous item, which the manual never mentions — polymorphism.
Reading the ML-Agents Install Docs: Python 3.10.12 Is a Ceiling, Not a Recommendation
Why ML-Agents installation is so particular, traced back to the toolkit being split in two. What Conda and the exact 3.10.12 are for, how the Unity and Python package versions pair up, and the two names for the inference layer.
Subscribing to InputAction Directly: The Lifetime of Delegate-Based Input
Handling input by subscribing to InputAction in code instead of using PlayerInput's Behavior. Why subscribe and unsubscribe belong in a pair, who actually enables the action, and what looking actions up by string costs you.
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.