Tag: Unity
All the articles with the tag "Unity".
Why the Example in a Mirror Design-Patterns Guide Breaks on Scene Change
I checked a write-up on Mirror's correct design patterns. The big picture holds up, but its last example calls SceneManager.LoadScene — and a client that joins later ends up in the wrong scene.
Mirror Prerequisites: The Asset Store Build Is Over a Year Behind GitHub
I revisited a write-up covering what to know before adding Mirror. The concepts still hold up, but the first item doesn't: the Asset Store build stopped in February 2025 while GitHub releases kept coming.
Re-reading the Mirror NetworkManager Inspector: The Server Doesn't Use Network Address
I checked a field-by-field table of the NetworkManager inspector against the tooltips in Mirror's source. Some groupings are off, and the Headless Start Mode options and the unit on Evaluation Interval are wrong.
Mirror's Commands and RPCs: Running on the Server Doesn't Mean It's Safe
I revisited a write-up on Mirror's Command, ClientRpc, and TargetRpc. The prefix rule and argument types differ from today's docs, and more importantly, the example code carries a pattern that defeats server authority.