Tag: Physics
All the articles with the tag "Physics".
The Page Says 2023, and What You Get Is the 2020 LTS Edition
A landing page clipped while studying optimization, after it occurred to me that using high-quality models might make the game unplayable on a low-spec PC. The page is dated October 19, 2023, but the cover of the PDF behind Read now says '2020 LTS edition'. I picked four sections to see where that gap shows in the body.
What Holds a Stretching Ragdoll Together Is projection, Not Strength
A ragdoll walkthrough blames bodies stretching like taffy on a low Strength value. But Strength is documented nowhere in the Unity manual, and stretching has a page of its own. That page points at something else.
1 << -1 Isn't an Error, It's Layer 31
A 2022 post on scanning the surroundings with OverlapSphere. Fetching the layer by name is the right move, but the value then gets shifted by hand. When NameToLayer returns -1, that expression points at layer 31 instead of throwing.
Bounciness and Friction Belong to a Pair, Not to an Object
A 2020 learning log that turns Rigidbody and Physics Material dials and films the result. The observations are good, but two puzzles are left open. Both resolve in the same place: bounciness and friction aren't one object's values, they're made by the two colliders in contact together.