Tag: Physics
All the articles with the tag "Physics".
isGrounded Isn't a Sensor — It's a Record of the Last Move
I checked a post about replacing a misbehaving isGrounded with a raycast against the current docs. The symptom and the fix are both real, but the docs put the cause somewhere else — and one number in the fix is far more generous than intended.
OverlapSphere Doesn't Ignore the Ignore Raycast Layer
Same Physics class, different default layer masks for Raycast and OverlapSphere. An object you parked on Ignore Raycast to keep it out of queries still shows up in OverlapSphere.
What FreezePositionY Freezes Is World Y
I checked a write-up on RigidbodyConstraints against the manual. Four enum members are missing, there's nothing about which axis it freezes relative to, and the bitwise explanation is wrong in two places.
Mirror's Client-Side Prediction: Rewinding Without Physics.Simulate
Why prediction is needed and how it works, and what Mirror gave up by not resimulating the whole physics scene. Also: the docs stopped in March 2024 while the code kept moving.