Tag: Input
All the articles with the tag "Input".
The Point of Generate C# Class Is SetCallbacks
A 2024 walkthrough of the Input System — from installation to three ways of driving it — checked against the current docs. All three of its samples carry the same dead conditional, and the generated class never uses the one feature that justifies generating it.
Subscribing to InputAction Directly: The Lifetime of Delegate-Based Input
Handling input by subscribing to InputAction in code instead of using PlayerInput's Behavior. Why subscribe and unsubscribe belong in a pair, who actually enables the action, and what looking actions up by string costs you.
Unity's PlayerInput: One Behavior Setting Rewrites Your Code
PlayerInput's API reference is a list of properties, which is not what you need when you first attach it. Why the four Behavior options demand different code, why callbacks fire more than once, and whether a single-player project needs this component at all.