Tag: Graphics
All the articles with the tag "Graphics".
I Wondered What a Wave Front Was — It Was a Wavefront
I checked the Korean machine translation of Unity's GPU optimization how-to against the English original. Terms split within a single document, and the Frame Debugger note isn't a translation problem — the original says it too.
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.
lilToon Parameters: A Reference Cross-Checked Against the Official Docs
lilToon's inspector is localized, but its official docs are Japanese only — the source of the mistranslations, so I cross-checked every entry.
The Graphics Pipeline: How a Vertex Becomes a Pixel
Every stage 3D geometry passes through on its way to becoming pixels, including vertex post-processing, output merger, and the newer mesh shader path.