Tag: Graphics
All the articles with the tag "Graphics".
The Lite Version Doesn't Show Up in the Shader List
The introduction page of lilToon's official docs. It recommends converting a material rather than assigning the Lite version directly, and gives 'more intuitive' as the reason. The actual reason is that the shader's name starts with Hidden/, so it never appears in the material dropdown at all.
The Definition Describes a Pixel Shader, Not a Shader
A 2024 write-up on what a shader is. The transcription argument is accurate and even brings sources, but one sentence of the definition conflicts with the structure section two sections later. What's written there is a pixel shader, not a shader.
A Render Pipeline Is an Asset, and Built-In Is What's Left When the Field Is Empty
I read Unity's introduction to render pipelines. I had it filed as picking one of three, but following the docs it turns out Built-In isn't something you pick — it's what remains when you've assigned nothing.
Thirteen Built-In Shader Examples: The Further Down the List, the Less Ports to URP
Unity's thirteen official HLSL shader examples are all Built-In only. The first few port to URP by renaming things; from lighting onward it's a rewrite. I mapped them one by one — and found a line I got wrong in the previous post.