Tag: Graphics
All the articles with the tag "Graphics".
The Table on Unity's Custom Shaders Page Is a Fork, Not an Index
Unity's Custom shaders page has a separate row for URP and for the Built-In pipeline. That split is usually why shader code you find online won't even compile. Here's what actually differs on each branch, plus what's under the Troubleshooting row nobody clicks.
Three Forks Later, an Official Version Appeared
I saved the README of a URP glitch effect package. Open that repository now and it carries a notice that the author has stopped updating it, pointing at keijiro's official URP version.
I Wondered What a Wave Front Was — It Was a Wavefront
I checked the Korean machine translation of Unity's GPU optimization how-to against the English original. Terms split within a single document, and the Frame Debugger note isn't a translation problem — the original says it too.
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.