Tag: GPU
All the articles with the tag "GPU".
A Render Pipeline Is an Asset, and Built-In Is What's Left When the Field Is Empty
I read Unity's introduction to render pipelines. I had it filed as picking one of three, but following the docs it turns out Built-In isn't something you pick — it's what remains when you've assigned nothing.
The Six-Step Sentis Workflow: The Ownership and Blocking the Docs Leave Out
Unity's official Sentis workflow page is a six-step skeleton. Here is what it omits — the Resources folder, tensor ownership, and the GPU stall hiding in the line that reads your result — filled in against the rest of the same manual.
I Wondered What a Wave Front Was — It Was a Wavefront
I checked the Korean machine translation of Unity's GPU optimization how-to against the English original. Terms split within a single document, and the Frame Debugger note isn't a translation problem — the original says it too.
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.