Posts
All the articles I've posted.
Re-reading the Mirror NetworkManager Inspector: The Server Doesn't Use Network Address
I checked a field-by-field table of the NetworkManager inspector against the tooltips in Mirror's source. Some groupings are off, and the Headless Start Mode options and the unit on Evaluation Interval are wrong.
Mirror's Commands and RPCs: Running on the Server Doesn't Mean It's Safe
I revisited a write-up on Mirror's Command, ClientRpc, and TargetRpc. The prefix rule and argument types differ from today's docs, and more importantly, the example code carries a pattern that defeats server authority.
Unity's JsonUtility: The Limits Come From the Serializer, Not From JSON
Rather than memorising JsonUtility's list of limitations, one rule predicts them: if it isn't visible in the Inspector, it isn't in the JSON. Plus the most dangerous item, which the manual never mentions — polymorphism.
Character Encodings: Unicode Is Not Two Bytes
Revisiting a write-up covering ISO 8859-1 through EUC-KR, CP949 and UTF-8. Three widespread misconceptions corrected against the official specs and bytes I measured myself, plus how to trace mojibake back to its cause.