Posts
All the articles I've posted.
An Outline Is Duplicated Vertices, Not a Shader
I clipped the Outline component doc and it's the Unity 5.3 edition. Yet the wording is nearly identical to the current page. It wasn't updated — which is why Use Graphic Alpha's description still contradicts the property's own name.
Create an asmdef and Assembly-CSharp Goes Dark
I clipped the assembly definition files doc and it's the 2017.4 edition. Its account of one-directional dependency is right, but it never says the reverse direction is forbidden. That's the actual reason behind the 'all scripts or none' recommendation.
The Lite Version Doesn't Show Up in the Shader List
The introduction page of lilToon's official docs. It recommends converting a material rather than assigning the Lite version directly, and gives 'more intuitive' as the reason. The actual reason is that the shader's name starts with Hidden/, so it never appears in the material dropdown at all.
The Definition Describes a Pixel Shader, Not a Shader
A 2024 write-up on what a shader is. The transcription argument is accurate and even brings sources, but one sentence of the definition conflicts with the structure section two sections later. What's written there is a pixel shader, not a shader.