Posts
All the articles I've posted.
What You Pay For With Claude Code Isn't MCP
The steps for wiring up MCP for Unity are worth following. But the premise the post starts from — that Claude Code charges for MCP connectivity — isn't what the docs say, and two product names are mixed together.
Fake Null on Unassigned Fields Only Happens in the Editor
The explanation of how fake null works is accurate. But the 'reduce the cost' list that follows it is almost entirely off — it calls something cheaper that runs the exact same function, and two of its snippets don't compile.
Thousands of Players on Mirror? The Official Guide Says 200-300 Per Instance
The steps for wiring up a multiplayer room with NetworkRoomManager are worth following. But the scale claim in the intro is off by an order of magnitude from Mirror's own guide, and the way it pairs the four scene fields is the reverse of the source comments.
There Is No Signaling in the Unity WebRTC Sample
A 2022 walkthrough of the PeerConnection sample. But the place where SDP and ICE are exchanged isn't a network — it's a call to GetOtherPc() — and the WebRTC.Initialize() the post opens with no longer exists.