Tag: Unity
All the articles with the tag "Unity".
The Lite Version Doesn't Show Up in the Shader List
The introduction page of lilToon's official docs. It recommends converting a material rather than assigning the Lite version directly, and gives 'more intuitive' as the reason. The actual reason is that the shader's name starts with Hidden/, so it never appears in the material dropdown at all.
The Definition Describes a Pixel Shader, Not a Shader
A 2024 write-up on what a shader is. The transcription argument is accurate and even brings sources, but one sentence of the definition conflicts with the structure section two sections later. What's written there is a pixel shader, not a shader.
Bounciness and Friction Belong to a Pair, Not to an Object
A 2020 learning log that turns Rigidbody and Physics Material dials and films the result. The observations are good, but two puzzles are left open. Both resolve in the same place: bounciness and friction aren't one object's values, they're made by the two colliders in contact together.
IsConnected Is Looking at Connecting
A tutorial that shows the whole thing, from a signaling server to sending a camera feed. But IsConnected compares against Connecting, so the Disconnect button dies the moment the connection is actually established. RemoveTrack and OnNegotiationNeeded each have a hole too.