Tag: Unity
All the articles with the tag "Unity".
Subscribing to InputAction Directly: The Lifetime of Delegate-Based Input
Handling input by subscribing to InputAction in code instead of using PlayerInput's Behavior. Why subscribe and unsubscribe belong in a pair, who actually enables the action, and what looking actions up by string costs you.
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.
Revisiting the DeepVoice AI Asset: It Isn't "Completely Standalone"
A review I clipped while looking for a TTS asset that runs locally — except its conclusion that the asset 'works completely standalone' isn't true, and four pieces of evidence against it were already in the review. Plus what actually does run locally.
Mirror's Client-Side Prediction: Rewinding Without Physics.Simulate
Why prediction is needed and how it works, and what Mirror gave up by not resimulating the whole physics scene. Also: the docs stopped in March 2024 while the code kept moving.