Tag: Unity
All the articles with the tag "Unity".
Re-reading the Mirror NetworkManager Inspector: The Server Doesn't Use Network Address
I checked a field-by-field table of the NetworkManager inspector against the tooltips in Mirror's source. Some groupings are off, and the Headless Start Mode options and the unit on Evaluation Interval are wrong.
Mirror's Commands and RPCs: Running on the Server Doesn't Mean It's Safe
I revisited a write-up on Mirror's Command, ClientRpc, and TargetRpc. The prefix rule and argument types differ from today's docs, and more importantly, the example code carries a pattern that defeats server authority.
Unity's JsonUtility: The Limits Come From the Serializer, Not From JSON
Rather than memorising JsonUtility's list of limitations, one rule predicts them: if it isn't visible in the Inspector, it isn't in the JSON. Plus the most dangerous item, which the manual never mentions — polymorphism.
Reading the ML-Agents Install Docs: Python 3.10.12 Is a Ceiling, Not a Recommendation
Why ML-Agents installation is so particular, traced back to the toolkit being split in two. What Conda and the exact 3.10.12 are for, how the Unity and Python package versions pair up, and the two names for the inference layer.