Tag: Unity
All the articles with the tag "Unity".
Thirteen Built-In Shader Examples: The Further Down the List, the Less Ports to URP
Unity's thirteen official HLSL shader examples are all Built-In only. The first few port to URP by renaming things; from lighting onward it's a rewrite. I mapped them one by one — and found a line I got wrong in the previous post.
The Table on Unity's Custom Shaders Page Is a Fork, Not an Index
Unity's Custom shaders page has a separate row for URP and for the Built-In pipeline. That split is usually why shader code you find online won't even compile. Here's what actually differs on each branch, plus what's under the Troubleshooting row nobody clicks.
Unity's Code Optimization Page Is a Table of Contents of Tables of Contents
Unity's Code optimization manual page is five links and nothing else. Four of those five are tables of contents too. Here is what's left after descending to the leaves — only the parts that actually change code.
The Six-Step Sentis Workflow: The Ownership and Blocking the Docs Leave Out
Unity's official Sentis workflow page is a six-step skeleton. Here is what it omits — the Resources folder, tensor ownership, and the GPU stall hiding in the line that reads your result — filled in against the rest of the same manual.