Tag: Unity
All the articles with the tag "Unity".
Thousands of Players on Mirror? The Official Guide Says 200-300 Per Instance
The steps for wiring up a multiplayer room with NetworkRoomManager are worth following. But the scale claim in the intro is off by an order of magnitude from Mirror's own guide, and the way it pairs the four scene fields is the reverse of the source comments.
There Is No Signaling in the Unity WebRTC Sample
A 2022 walkthrough of the PeerConnection sample. But the place where SDP and ICE are exchanged isn't a network — it's a call to GetOtherPc() — and the WebRTC.Initialize() the post opens with no longer exists.
Why Enter Does Nothing in an InputField: The Condition Reads a Cache
Code written so a name can be entered by keyboard or by mouse — except the keyboard path does nothing until the mouse button has been clicked once. The condition reads a string cached in Awake, not the input field.
PlayerPrefs' Path Is Assembled from Company Name and Product Name
A short post listing the storage paths — but the real point is that the path is assembled from two Player Settings fields. Change either one and PlayerPrefs can no longer read what you saved.