Tag: Unity
All the articles with the tag "Unity".
A Height Map Isn't Displacement, It's Parallax
A beginner's explainer clipped after hearing tessellation come up in an interview and going to look up what it was. Pairing tessellation with displacement is exactly what Microsoft's docs do. But the field that looks like that pairing in Unity, the Standard Shader's Height Map, isn't displacement — the docs call it parallax mapping.
The Page Says 2023, and What You Get Is the 2020 LTS Edition
A landing page clipped while studying optimization, after it occurred to me that using high-quality models might make the game unplayable on a low-spec PC. The page is dated October 19, 2023, but the cover of the PDF behind Read now says '2020 LTS edition'. I picked four sections to see where that gap shows in the body.
The Three Steps the Video Teaches Are the Three Reasons This Asset Was Replaced
A 2022 video, clipped while using the Unity-chan model as the example to put a toon shader on and looking for how to do it. Open the repository now and it says the package is provided without any maintenance or release plan, and the successor package's docs list three reasons for the replacement — install method, pipeline, license. Those three line up with the video's chapter numbers.
What Puts It in the Inspector Isn't Exposed, It's Show In Inspector
Unity's own getting-started doc, clipped while studying shaders. Except the URL says 10.8 and what ships with the current Editor is 17.6. The property options table rotted the most in between — Exposed kept its name and changed its meaning, and Show In Inspector took over exposing the property.