Tag: UI
All the articles with the tag "UI".
An Outline Is Duplicated Vertices, Not a Shader
I clipped the Outline component doc and it's the Unity 5.3 edition. Yet the wording is nearly identical to the current page. It wasn't updated — which is why Use Graphic Alpha's description still contradicts the property's own name.
Override Tags Doesn't Ignore Tags
A walkthrough of the TextMeshPro Inspector where four fields point at the wrong thing. Override Tags only ignores color tags, Text Wrapping Mode has no Overflow value, Extra Settings holds neither outline nor shadow, and Text Style isn't Font Style.
Control Child Size Changes Who Gets Asked for the Size
The Inspector walkthrough of Layout Group is accurate. What's missing is why children collapse to 0 when you tick Control Child Size. That checkbox makes the group read sizes from layout element properties instead of the Rect Transform, and a bare RectTransform answers 0.
Why Enter Does Nothing in an InputField: The Condition Reads a Cache
Code written so a name can be entered by keyboard or by mouse — except the keyboard path does nothing until the mouse button has been clicked once. The condition reads a string cached in Awake, not the input field.