Tag: Sound
All the articles with the tag "Sound".
The Page Says 2023, and What You Get Is the 2020 LTS Edition
A landing page clipped while studying optimization, after it occurred to me that using high-quality models might make the game unplayable on a low-spec PC. The page is dated October 19, 2023, but the cover of the PDF behind Read now says '2020 LTS edition'. I picked four sections to see where that gap shows in the body.
What You Can Stop Is Only 'the Currently Set Clip'
Clipped while looking for how to play a video's separately extracted audio just once, then pulled back out while working on in-game dialogue and SFX output for the TTS project. It lays out the difference between Play() and PlayOneShot() in two paragraphs.
An Error Page Comes Back and result Still Isn't ConnectionError
A 2022 post implementing TTS in Unity. It calls an internal address belonging to the Google Translate web UI. Whenever that address stops answering, this code can't tell. It checks one of five failure results, and the rest fall into the success branch.
It Recommends Snapshots, and Its Code Takes Them Away
A 2023 write-up of the Audio Mixer setup procedure. It lists snapshots as a reason to use the mixer, and the code right after permanently takes those three parameters out of snapshot control. The docs say so in one line.