Tag: Shader
All the articles with the tag "Shader".
The Lite Version Doesn't Show Up in the Shader List
The introduction page of lilToon's official docs. It recommends converting a material rather than assigning the Lite version directly, and gives 'more intuitive' as the reason. The actual reason is that the shader's name starts with Hidden/, so it never appears in the material dropdown at all.
The Definition Describes a Pixel Shader, Not a Shader
A 2024 write-up on what a shader is. The transcription argument is accurate and even brings sources, but one sentence of the definition conflicts with the structure section two sections later. What's written there is a pixel shader, not a shader.
Thirteen Built-In Shader Examples: The Further Down the List, the Less Ports to URP
Unity's thirteen official HLSL shader examples are all Built-In only. The first few port to URP by renaming things; from lighting onward it's a rewrite. I mapped them one by one — and found a line I got wrong in the previous post.
The Table on Unity's Custom Shaders Page Is a Fork, Not an Index
Unity's Custom shaders page has a separate row for URP and for the Built-In pipeline. That split is usually why shader code you find online won't even compile. Here's what actually differs on each branch, plus what's under the Troubleshooting row nobody clicks.