Tag: Rendering
All the articles with the tag "Rendering".
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.
The Graphics Pipeline: How a Vertex Becomes a Pixel
Every stage 3D geometry passes through on its way to becoming pixels, including vertex post-processing, output merger, and the newer mesh shader path.