Tag: Physics
All the articles with the tag "Physics".
What FreezePositionY Freezes Is World Y
I checked a write-up on RigidbodyConstraints against the manual. Four enum members are missing, there's nothing about which axis it freezes relative to, and the bitwise explanation is wrong in two places.
Mirror's Client-Side Prediction: Rewinding Without Physics.Simulate
Why prediction is needed and how it works, and what Mirror gave up by not resimulating the whole physics scene. Also: the docs stopped in March 2024 while the code kept moving.