Tag: Optimization
All the articles with the tag "Optimization".
The Page Says 2023, and What You Get Is the 2020 LTS Edition
A landing page clipped while studying optimization, after it occurred to me that using high-quality models might make the game unplayable on a low-spec PC. The page is dated October 19, 2023, but the cover of the PDF behind Read now says '2020 LTS edition'. I picked four sections to see where that gap shows in the body.
The Three Steps the Video Teaches Are the Three Reasons This Asset Was Replaced
A 2022 video, clipped while using the Unity-chan model as the example to put a toon shader on and looking for how to do it. Open the repository now and it says the package is provided without any maintenance or release plan, and the successor package's docs list three reasons for the replacement — install method, pipeline, license. Those three line up with the video's chapter numbers.
What You Can Stop Is Only 'the Currently Set Clip'
Clipped while looking for how to play a video's separately extracted audio just once, then pulled back out while working on in-game dialogue and SFX output for the TTS project. It lays out the difference between Play() and PlayOneShot() in two paragraphs.
await Awaitable Has No Value to Assign
A 2025 introduction to Awaitable. The constraints it points out still hold, but the two lines demonstrating them don't compile. And two of the features it wishes for are documented members.