Tag: Multiplayer
All the articles with the tag "Multiplayer".
Mirror's Commands and RPCs: Running on the Server Doesn't Mean It's Safe
I revisited a write-up on Mirror's Command, ClientRpc, and TargetRpc. The prefix rule and argument types differ from today's docs, and more importantly, the example code carries a pattern that defeats server authority.
Mirror's Client-Side Prediction: Rewinding Without Physics.Simulate
Why prediction is needed and how it works, and what Mirror gave up by not resimulating the whole physics scene. Also: the docs stopped in March 2024 while the code kept moving.