Tag: Multiplayer
All the articles with the tag "Multiplayer".
Re-reading the Mirror NetworkManager Inspector: The Server Doesn't Use Network Address
I checked a field-by-field table of the NetworkManager inspector against the tooltips in Mirror's source. Some groupings are off, and the Headless Start Mode options and the unit on Evaluation Interval are wrong.
Mirror's Commands and RPCs: Running on the Server Doesn't Mean It's Safe
I revisited a write-up on Mirror's Command, ClientRpc, and TargetRpc. The prefix rule and argument types differ from today's docs, and more importantly, the example code carries a pattern that defeats server authority.
Mirror's Client-Side Prediction: Rewinding Without Physics.Simulate
Why prediction is needed and how it works, and what Mirror gave up by not resimulating the whole physics scene. Also: the docs stopped in March 2024 while the code kept moving.