Tag: Memory
All the articles with the tag "Memory".
Fake Null on Unassigned Fields Only Happens in the Editor
The explanation of how fake null works is accurate. But the 'reduce the cost' list that follows it is almost entirely off — it calls something cheaper that runs the exact same function, and two of its snippets don't compile.
Release First and Completed Gets an Invalidated Handle
I checked a 2023 write-up of Addressables against the current docs. The example's release ordering is wrong, and the duplicate-key problem the author spent hours on is one line in the manual. Lining it up with Unreal's soft references — where I started — makes that release problem clearer.
Unity's Code Optimization Page Is a Table of Contents of Tables of Contents
Unity's Code optimization manual page is five links and nothing else. Four of those five are tables of contents too. Here is what's left after descending to the leaves — only the parts that actually change code.