Tag: Editor
All the articles with the tag "Editor".
What Puts It in the Inspector Isn't Exposed, It's Show In Inspector
Unity's own getting-started doc, clipped while studying shaders. Except the URL says 10.8 and what ships with the current Editor is 17.6. The property options table rotted the most in between — Exposed kept its name and changed its meaning, and Show In Inspector took over exposing the property.
What's Read-Only Isn't the Clip, It's the Animation Window's View
I clipped this while looking for a way to modify an Asset Store animation that showed up as ReadOnly. The post says duplicate it. But what's read-only is one window, not the clip, and a good deal of what counts as modifying needs no duplicate.
Create an asmdef and Assembly-CSharp Goes Dark
I clipped the assembly definition files doc and it's the 2017.4 edition. Its account of one-directional dependency is right, but it never says the reverse direction is forbidden. That's the actual reason behind the 'all scripts or none' recommendation.
On Android, escape Is the Back Button
The advice to split with #if UNITY_EDITOR because play mode doesn't stop is correct. But ship this script to Android and the back button becomes a quit button — and the docs don't recommend this function on Android in the first place.