Tag: Camera
All the articles with the tag "Camera".
There Are Two Clamps: Swap the Arguments and Only One Throws
Mathf.Clamp takes four lines to explain. The trouble is everything outside those four lines: what happens when you swap the bounds, when NaN arrives, and when you clamp an angle.
Taking Apart Cinemachine's Follow Camera: Binding Mode Isn't a Rotation Mode
The Follow Camera used for racing and runner chase cameras, written up against Cinemachine 3. What Binding Mode actually decides, and two widely repeated misreadings — mouse input and Target Offset — corrected against the official docs.