Tag: Animator
All the articles with the tag "Animator".
What a Mask Picks Is Body Parts; What Fills the Rest Is the Layer Below
Clipped while looking for how to combine IK with an Avatar Mask so animation lands on the upper body only. It walks through making an Avatar Mask and plugging it into a layer. The procedure is right, but how far the mask's reach goes is missing. The body-part list differs between two pages, and the rule that holds the whole thing up lives in a tooltip, not the prose.
What Holds the Scroll Position Is the Write Order, Not the Settings
Clipped while working through the annoyances of a Scroll View: a record of a popup's scroll view opening at the bottom every time. The author traced it to the parent's open animation but wrote that he wasn't sure what the interaction was. The docs don't write the within-frame order down either. What they do give is a way to find out and a way to defer.
What's Read-Only Isn't the Clip, It's the Animation Window's View
I clipped this while looking for a way to modify an Asset Store animation that showed up as ReadOnly. The post says duplicate it. But what's read-only is one window, not the clip, and a good deal of what counts as modifying needs no duplicate.
With IK Pass Off, All Six IK Functions Are Silent
I checked a 2021 set of study notes on Animator's properties and functions against the current docs. The descriptions are accurate; what's missing is the conditions that make those switches do nothing. Three places had that shape.