Tag: Animation
All the articles with the tag "Animation".
What a Mask Picks Is Body Parts; What Fills the Rest Is the Layer Below
Clipped while looking for how to combine IK with an Avatar Mask so animation lands on the upper body only. It walks through making an Avatar Mask and plugging it into a layer. The procedure is right, but how far the mask's reach goes is missing. The body-part list differs between two pages, and the rule that holds the whole thing up lives in a tooltip, not the prose.
What's Read-Only Isn't the Clip, It's the Animation Window's View
I clipped this while looking for a way to modify an Asset Store animation that showed up as ReadOnly. The post says duplicate it. But what's read-only is one window, not the clip, and a good deal of what counts as modifying needs no duplicate.
With IK Pass Off, All Six IK Functions Are Silent
I checked a 2021 set of study notes on Animator's properties and functions against the current docs. The descriptions are accurate; what's missing is the conditions that make those switches do nothing. Three places had that shape.
CrossFade's 0.3f: On One Side It's 0.3 Seconds, on the Other It Isn't
I checked a CrossFade explanation written in 2014. It's correct. But the component you'd actually use today has a method by the same name, and the second argument is in a different unit.