Tag: 2D
All the articles with the tag "2D".
What Decides Draw Order Is Three Things, Not Two
A learning diary I landed on while trying to find out what the Tag and Layer fields at the top of the Inspector actually do. It explains 2D draw order with Sorting Layer and Order in Layer. Both are right, but the docs call those two the higher-priority criteria and put one more underneath. And getting a layer name wrong quietly lands you in Default.
A One-Way Platform Is an Angle, Not a Direction
Finding PlatformEffector2D is the right answer. But what the component actually evaluates isn't 'did you come from above or below' — it's whether the contact normal falls inside an arc. Not knowing that angle is what snags you at the edges.