Posts
All the articles I've posted.
Reading the ML-Agents Install Docs: Python 3.10.12 Is a Ceiling, Not a Recommendation
Why ML-Agents installation is so particular, traced back to the toolkit being split in two. What Conda and the exact 3.10.12 are for, how the Unity and Python package versions pair up, and the two names for the inference layer.
Subscribing to InputAction Directly: The Lifetime of Delegate-Based Input
Handling input by subscribing to InputAction in code instead of using PlayerInput's Behavior. Why subscribe and unsubscribe belong in a pair, who actually enables the action, and what looking actions up by string costs you.
GPU Instancing Shaders: The Korean Manual Is Missing an A
Revisiting Unity's 2021.3 manual page on adding GPU instancing to custom shaders. The Korean localisation has three macro typos, and the render pipeline compatibility table has changed since.
Untracking Git LFS: `git lfs uninstall` Defaults to Global
Revisiting a 2021 write-up on untracking LFS and reclaiming GitHub storage. Three of its commands are described differently from what they actually do, and GitHub's LFS policy has moved since.