Posts
All the articles I've posted.
Resolution and Aspect Ratio Hold the Quality, Not Color Format
I was planning cutscenes as video playback when I clipped a post on putting video in the UI. The procedure is right, but it blames Color Format for the quality and never once says how to know the video ended. What the docs list as the knobs are resolution and Aspect Ratio, and there's a mode that skips the Render Texture entirely.
What Decides Which Way Content Grows Is the Pivot, Not the Anchor
A tutorial on filling a Scroll View with Layout components. Follow it and you get a working one. But the axis it tells you to anchor is the axis the Content Size Fitter takes over, and the Pivot that decides the direction is never mentioned.
An Error Page Comes Back and result Still Isn't ConnectionError
A 2022 post implementing TTS in Unity. It calls an internal address belonging to the Google Translate web UI. Whenever that address stops answering, this code can't tell. It checks one of five failure results, and the rest fall into the success branch.
What's Read-Only Isn't the Clip, It's the Animation Window's View
I clipped this while looking for a way to modify an Asset Store animation that showed up as ReadOnly. The post says duplicate it. But what's read-only is one window, not the clip, and a good deal of what counts as modifying needs no duplicate.